What the problem is?
Indie Game Developer
School Of Rock
Joined on 9/27/05
Posted by Chaz - March 9th, 2016
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I'll also be posting some pretty big news in the coming weeks so stay tuned :)
I sent you 2 PMs about it, unfortunately you did not respond. It would be really better if you enabled a scheme in which arrows would be used for movement and ,. or ./ buttons for selecting clones. It would allow the players to avoid accidental pressing of "r" and therefore resetting the level. Besides, there are people that not necessarily like wasd scheme.
Wow, I was just going to speak of that. So the people who are left handed can just go f*** themselves in this game? Unplayable and it's a shame because you got so many other design aspects right. Enabling both arrow keys and ASDW, not just one, is a standard by 2016.
I just recalled the Q/E switching, which the arrow keys don't allow. That's easy, just go with IJKL with UO for switching or the number pad. And of course, even the mouse wheel for the switching too. Other games do it.